Akshan

MidPro 2026: 2 gamesSolo queue: 1,464 games

Akshan was played in 2 pro games in 2026 and picked or banned in 0.1% of games; in high-rank solo queue the win rate is 49.0% over 1,464 games. Pro and solo-queue numbers are kept separate.

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Pro play 2026every league in Oracle's Elixir

Win rate

–
fewer than 20 games

Games

2
of 9,294 games

Presence

0.1%
pick 0.0% · ban 0.1%

WPA / game

–
too little data
RoleGamesWin rate
Top1100.0%
Mid10.0%

Solo queuehigh-rank ranked, patch 16.x

Win rate

49.0%
95% CI 46.4%–51.5%

Games

1,464
of 49,858 games

Presence

8.0%
pick 2.9% · ban 5.1%

WPA / game

−0.33 pp
1,464 games
K / D / A8.5 / 5.9 / 5.1KDA2.31
RoleGamesWin rate
Mid1,11147.5%
Top23357.9%
Bot9247.8%
Support2634.6%
Jungle250.0%

Akshan builds and runessolo queue only · Mid · 1,111 games · patch 16.19.1 · final items

ItemGamesShareWin rate
The Collector72765%49.0%
Infinity Edge56251%55.7%
Lord Dominik's Regards48343%52.0%
Kraken Slayer28726%43.2%
Rapid Firecannon21219%61.8%
Hexoptics C4420018%45.5%
BootsGamesShareWin rate
No boots49945%50.1%
Immortal Path24522%44.9%
Chainlaced Crushers16915%47.9%
KeystoneGamesShareWin rate
Press the Attack98789%47.4%
Electrocute11210%47.3%
Summoner spellsGamesShareWin rate
Flash + Ignite79572%47.5%
Flash + Teleport20619%46.6%
Exhaust + Flash827%52.4%

Most common rune page (513 games, 47.4% win rate): Press the Attack · Presence of Mind, Legend: Alacrity, Cut Down · Absolute Focus, Gathering Storm

Oracle's Elixir (the pro data) has no items or runes, so these come from ranked solo queue. All builds

Akshan matchupssame lane, by Akshan's win rate

Solo queue · Mid lane · 50+ games each

Best matchupsGamesAkshan win rate
Viktor6144.3%
Worst matchupsGamesAkshan win rate
Yone5036.0%

All matchups and WPA by opponent

Pro: pro play 2026 (Oracle's Elixir, every league), 9,294 games, 2026-01-01 to 2026-09-29. Solo queue: ranked solo queue, patch 16.x, 49,858 games (high-rank players on EUW, KR, NA and OCE). Win rates under 20 pro / 30 solo games are not shown. WPA = win probability added per game, in percentage points, from separate pro and solo-queue models. Methods.

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