Amumu

SupportPro 2026: 26 gamesSolo queue: 507 games

In pro play 2026, Amumu won 46.2% of 26 games and was picked or banned in 0.4% of games; in high-rank solo queue the win rate is 45.0% over 507 games. Pro and solo-queue numbers are kept separate.

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Pro play 2026every league in Oracle's Elixir

Win rate

46.2%
95% CI 28.8%–64.5%

Games

26
of 9,294 games

Presence

0.4%
pick 0.3% · ban 0.1%

WPA / game

−4.65 pp
26 games
RoleGamesWin rate
Support1952.6%
Jungle728.6%

Solo queuehigh-rank ranked, patch 16.x

Win rate

45.0%
95% CI 40.7%–49.3%

Games

507
of 49,858 games

Presence

1.3%
pick 1.0% · ban 0.3%

WPA / game

−3.33 pp
507 games
K / D / A3.0 / 7.3 / 11.9KDA2.03
RoleGamesWin rate
Support31250.3%
Jungle19436.1%
Mid1100.0%

Amumu builds and runessolo queue only · Support · 312 games · patch 16.19.1 · final items

ItemGamesShareWin rate
Zeke's Convergence21067%52.4%
Locket of the Iron Solari13142%51.1%
Abyssal Mask8026%53.8%
Imperial Mandate7223%58.3%
Knight's Vow3612%63.9%
BootsGamesShareWin rate
Ionian Boots of Lucidity11437%52.6%
Plated Steelcaps8929%46.1%
Mercury's Treads7123%52.1%
KeystoneGamesShareWin rate
Aftershock27488%51.1%
Summoner spellsGamesShareWin rate
Flash + Ignite23977%49.8%
Flash + Heal3712%59.5%
Exhaust + Flash3612%44.4%

Most common rune page (167 games, 52.1% win rate): Aftershock · Font of Life, Bone Plating, Unflinching · Ultimate Hunter, Cheap Shot

Oracle's Elixir (the pro data) has no items or runes, so these come from ranked solo queue. All builds

Amumu matchups

No same-lane matchup has enough games yet (50 in solo queue, 30 in pro). All matchups

Pro players on Amumutier-1 leagues (LCK, LPL, LEC, LCS), 2026

PlayerTeamRoleGamesW–LWin rate
ZeyzalShopify RebellionSupport11–0100.0%
MikyxSK GamingSupport10–10.0%

Pro: pro play 2026 (Oracle's Elixir, every league), 9,294 games, 2026-01-01 to 2026-09-29. Solo queue: ranked solo queue, patch 16.x, 49,858 games (high-rank players on EUW, KR, NA and OCE). Win rates under 20 pro / 30 solo games are not shown. WPA = win probability added per game, in percentage points, from separate pro and solo-queue models. Methods.

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