Fiddlesticks

JunglePro 2026: 8 gamesSolo queue: 1,517 games

Fiddlesticks was played in 8 pro games in 2026 and picked or banned in 0.2% of games; in high-rank solo queue the win rate is 51.3% over 1,517 games. Pro and solo-queue numbers are kept separate.

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Pro play 2026every league in Oracle's Elixir

Win rate

–
fewer than 20 games

Games

8
of 9,294 games

Presence

0.2%
pick 0.1% · ban 0.1%

WPA / game

–
too little data
RoleGamesWin rate
Jungle40.0%
Support450.0%

Solo queuehigh-rank ranked, patch 16.x

Win rate

51.3%
95% CI 48.8%–53.8%

Games

1,517
of 49,858 games

Presence

5.3%
pick 3.0% · ban 2.2%

WPA / game

−1.83 pp
1,517 games
K / D / A4.9 / 5.4 / 9.4KDA2.66
RoleGamesWin rate
Jungle1,03950.5%
Support27450.7%
Top13053.8%
Mid7358.9%
Bot1100.0%

Fiddlesticks builds and runessolo queue only · Jungle · 1,039 games · patch 16.19.1 · final items

ItemGamesShareWin rate
Hextech Rocketbelt60258%50.2%
Zhonya's Hourglass48046%53.3%
Malignance45544%52.1%
Shadowflame36235%50.8%
Void Staff19619%50.5%
Liandry's Torment12312%42.3%
BootsGamesShareWin rate
Sorcerer's Shoes97494%50.6%
Ionian Boots of Lucidity353%45.7%
KeystoneGamesShareWin rate
Electrocute83680%50.5%
First Strike727%50.0%
Arcane Comet697%52.2%
Summoner spellsGamesShareWin rate
Flash + Smite1,039100%50.5%

Most common rune page (264 games, 57.2% win rate): Electrocute · Sudden Impact, Grisly Mementos, Ultimate Hunter · Axiom Arcanist, Absolute Focus

Oracle's Elixir (the pro data) has no items or runes, so these come from ranked solo queue. All builds

Fiddlesticks matchupssame lane, by Fiddlesticks's win rate

Solo queue · Jungle lane · 50+ games each

Best matchupsGamesFiddlesticks win rate
Graves5052.0%
Worst matchupsGamesFiddlesticks win rate
Qiyana6347.6%

All matchups and WPA by opponent

Pro: pro play 2026 (Oracle's Elixir, every league), 9,294 games, 2026-01-01 to 2026-09-29. Solo queue: ranked solo queue, patch 16.x, 49,858 games (high-rank players on EUW, KR, NA and OCE). Win rates under 20 pro / 30 solo games are not shown. WPA = win probability added per game, in percentage points, from separate pro and solo-queue models. Methods.

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