
Heimerdinger
Heimerdinger was played in 7 pro games in 2026 and picked or banned in 0.6% of games; in high-rank solo queue the win rate is 51.0% over 810 games. Pro and solo-queue numbers are kept separate.
Pro play 2026every league in Oracle's Elixir
Win rate
Games
Presence
WPA / game
| Role | Games | Win rate |
|---|---|---|
| Bot | 4 | 50.0% |
| Support | 2 | 0.0% |
| Top | 1 | 0.0% |
Solo queuehigh-rank ranked, patch 16.x
Win rate
Games
Presence
WPA / game
| Role | Games | Win rate |
|---|---|---|
| Top | 370 | 51.6% |
| Bot | 311 | 49.8% |
| Mid | 72 | 52.8% |
| Support | 50 | 50.0% |
| Jungle | 7 | 57.1% |
Heimerdinger builds and runessolo queue only · Top · 370 games · patch 16.19.1 · final items
| Item | Games | Share | Win rate |
|---|---|---|---|
| Blackfire Torch | 280 | 76% | 52.1% |
| Rabadon's Deathcap | 188 | 51% | 55.9% |
| Zhonya's Hourglass | 109 | 29% | 48.6% |
| Shadowflame | 98 | 26% | 54.1% |
| Void Staff | 79 | 21% | 45.6% |
| Liandry's Torment | 65 | 18% | 43.1% |
| Boots | Games | Share | Win rate |
|---|---|---|---|
| Sorcerer's Shoes | 272 | 74% | 51.8% |
| Boots | 39 | 11% | 51.3% |
| Keystone | Games | Share | Win rate |
|---|---|---|---|
| Conqueror | 311 | 84% | 51.1% |
| Arcane Comet | 42 | 11% | 54.8% |
| Summoner spells | Games | Share | Win rate |
|---|---|---|---|
| Flash + Ignite | 150 | 41% | 54.0% |
| Exhaust + Flash | 140 | 38% | 47.1% |
| Flash + Teleport | 36 | 10% | 50.0% |
Most common rune page (140 games, 50.7% win rate): Conqueror · Presence of Mind, Legend: Haste, Cut Down · Absolute Focus, Gathering Storm
Oracle's Elixir (the pro data) has no items or runes, so these come from ranked solo queue. All builds
Heimerdinger matchups
No same-lane matchup has enough games yet (50 in solo queue, 30 in pro). All matchups
Pro: pro play 2026 (Oracle's Elixir, every league), 9,294 games, 2026-01-01 to 2026-09-29. Solo queue: ranked solo queue, patch 16.x, 49,858 games (high-rank players on EUW, KR, NA and OCE). Win rates under 20 pro / 30 solo games are not shown. WPA = win probability added per game, in percentage points, from separate pro and solo-queue models. Methods.
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