
Teemo
Teemo was played in 2 pro games in 2026 and picked or banned in 0.0% of games; in high-rank solo queue the win rate is 50.5% over 1,569 games. Pro and solo-queue numbers are kept separate.
Pro play 2026every league in Oracle's Elixir
Win rate
Games
Presence
WPA / game
| Role | Games | Win rate |
|---|---|---|
| Top | 2 | 50.0% |
Solo queuehigh-rank ranked, patch 16.x
Win rate
Games
Presence
WPA / game
| Role | Games | Win rate |
|---|---|---|
| Top | 1,302 | 51.8% |
| Jungle | 140 | 45.7% |
| Support | 63 | 47.6% |
| Bot | 37 | 35.1% |
| Mid | 27 | 40.7% |
Teemo builds and runessolo queue only · Top · 1,302 games · patch 16.19.1 · final items
| Item | Games | Share | Win rate |
|---|---|---|---|
| Statikk Shiv | 831 | 64% | 51.0% |
| Liandry's Torment | 755 | 58% | 54.4% |
| Malignance | 469 | 36% | 58.6% |
| Dusk and Dawn | 395 | 30% | 53.4% |
| Nashor's Tooth | 143 | 11% | 55.2% |
| Bloodletter's Curse | 108 | 8% | 58.3% |
| Boots | Games | Share | Win rate |
|---|---|---|---|
| Boots of Swiftness | 469 | 36% | 51.0% |
| Sorcerer's Shoes | 324 | 25% | 49.7% |
| Gluttonous Greaves | 218 | 17% | 51.4% |
| Keystone | Games | Share | Win rate |
|---|---|---|---|
| Press the Attack | 1,133 | 87% | 52.1% |
| Dark Harvest | 59 | 5% | 45.8% |
| Fleet Footwork | 52 | 4% | 59.6% |
| Summoner spells | Games | Share | Win rate |
|---|---|---|---|
| Flash + Ignite | 1,191 | 91% | 52.1% |
| Exhaust + Flash | 72 | 6% | 52.8% |
Most common rune page (205 games, 47.8% win rate): Press the Attack · Absorb Life, Legend: Alacrity, Cut Down · Celerity, Nimbus Cloak
Oracle's Elixir (the pro data) has no items or runes, so these come from ranked solo queue. All builds
Teemo matchups
No same-lane matchup has enough games yet (50 in solo queue, 30 in pro). All matchups
Pro: pro play 2026 (Oracle's Elixir, every league), 9,294 games, 2026-01-01 to 2026-09-29. Solo queue: ranked solo queue, patch 16.x, 49,858 games (high-rank players on EUW, KR, NA and OCE). Win rates under 20 pro / 30 solo games are not shown. WPA = win probability added per game, in percentage points, from separate pro and solo-queue models. Methods.
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